Monday 26 January 2015

Procedural Planet Generation works.

The Planet Generator currently is just a terminal program, but never the less, it's the first Milestone in making "The Taurus Incident" (title could be subject to change).
Currently it is working with lots and lots of text output for me to check for any bugs. Of course the whole thing will run in the Background (to be exact once at startup), when the Cluster is first generated.

Working on Linux has it's merits when working with interpreted Languages such as Python, since it is relatively simple to have a terminal window 'watching' the code (eg. running it in a certain interval) this makes for a dirt-cheap way to get direct feedback on written code and also makes saving a lot a standard practice.

The 'Planet Generator' is currently saving the Planets in a XML-like form to be both - easily query and editable. Currently the 'Cluster' will be generated on start of the game, and players will be able to share their unique Clusters.
This should also provide a conveniant way of modding the game once it's out there - you will just have to edit some xml-files. Installing mods will be as easy as copying a savegame.

No comments:

Post a Comment