Tuesday 27 January 2015

Procedural Cluster generation

Since we now have the ability to roll up an arbitrary number of unique planets, we will need stars for these to Orbit.



The basic Idea is that the titular 'Incident' (that's the main plot) only has two to four fixed planets it involves. Although those planets will be randomly generated as well, they will have certain 'hardpoints' from the plot. The course of said metaplot will evolve semi-procedurally, depending on the cluster that was created. Distances and ressource availability may affect the movement of large fleets, this should also influence maximum playtime in a much more elegant and unpredictable way than say a timer.



As said - the cluster will be generated when the player begins a campaign, and will be able to share both - the save file and the seed that generated this particular playing experience.
 

 the Images seen here are all fully generated 3D galaxies with 0 to 3 inhabitet planets per star. This boils down to about 450 - 650 inhabited planets for the whole cluster. (yes, since this is - to a certain part - supposed to be a trading simulation, I want the cluster to be full of inhabited worlds)

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